I’ve created a variety of different video games for different platforms using different tools.  I enjoy trying to create games that attempt to do something new or different with the medium, to varying degrees of success.

Atari 2600

Space Cactus Canyon (AtariAge, 2017).

The year is 2543. You are the last cactus on earth.

You live in the scorching deserts of the Rocky Mountains in what used to be Alberta, Canada. The heat is nearly unbearable and wildfires are common. The rest of your fellow cacti have moved to a more temperate climate … on Mars. They have sent a final spaceship to transport you there. Reaching it won’t be easy. Water has become Earth’s most precious resource, and although you are a cactus, you need every drop. You’ll collect the water as you move through the canyons on your way to rendezvous with your rocket. Every so often, you’ll even find a bucket of water, and you’ll be able rest for the night. But watch out for the humans. The few that remain after World War XII think they need the water even more than you. And they’ll do anything to protect it.

Space Cactus Canyon was released as a physical cartridge by AtariAge.

You can download the game (and learn more about its development) here and play it with Stella.

You can also watch some gameplay as well as a video review.

I think the thing that I’m most pleased with in this game is the canyons.  They’re procedurally generated–something that wasn’t done a lot on the Atari–so each game is guaranteed to be different.


Memento Mori (Kongregate, 2014).

brogue screenshot

I created this game with Stencyl, and it’s an attempt to recreate a DOS-era game on a modern system.  It actually uses some of the same programming methods as Space Cactus Canyon does to create its caves.  You can read my complete post about it here.


The Unofficial Sea-Monkey(R) Simulation (IFComp, 2017).


Sometime during 1987, your father comes home from work–late, as usual. He tosses a small box onto the kitchen counter. “Here,” he says, “you wanted fish. You get these. Let’s see how you do first, and then maybe we’ll get a real tank.”

A different kind of attempt to recreate a DOS game and tell a story through it.  Care and feed for your Sea-Monkeys(R)!  (And, of course, negotiate your family while you’re doing it.)

This game placed 18th out of 79 games for IFComp 2017, and I was pleased with that result as a first-time entrant.